Hello! I'm an Engine/Graphics Programmer with a strong game development background from Digital Arts and Entertainment. My portfolio includes work in AI, procedural generation, and graphics rendering.
I'm efficient in C++ and C# and have working in multiple engines such as Unity, Unreal Engine and even wrote a few custom Engines which used DirectX, OpenGL and Vulkan. I also have experience in GPU programming which includes shaders, Compute Shaders and CUDA programming.
I am known for my fast and efficient work style, and I thrive on solving problems in creative and technical ways. I am passionate about finding solutions that enhance my skills and improve the overall quality of my projects.
Below you can find some projects I have worked on if you have any questions about them or just want to chat feel free to contact me
Mail: maxim.robeyst@gmail.com
Contact me on Linedin: Linkedin
Big Shots
CO-OP VR Game released on PS5, Quest 2 and Steam
Color-A-Cube
A relaxing paint by numbers style game for VR
GOAP
A little Research project that i did during the gameplay programming course into the design of a Goal oriented action planning AI
Wave Function Collapse & Marching Cubes
A combination of the powerfull Marching Cubes and WFC Algorithms
Hotline Miami
A recreation of Hotline Miami using SDL2
Motor-3D
A 3D engine that i work on in my spare time powered by Directx and win32
Respect The Lawn
Group project i worked on in my last year of DAE
GPU Rasterizer with CUDA
An attempt at making a rasterizer using CUDA
Motor-2D
A simple game made with my 2D engine.
Mold Mart
Mold mart is a small game i made with 5 other people during the Crea week game jam