Maxim Robeyst

Engine\Graphics Programmer

About Me

Hello! I'm an Engine/Graphics Programmer with a strong game development background from Digital Arts and Entertainment. My portfolio includes work in AI, procedural generation, and graphics rendering.

I'm efficient in C++ and C# and have working in multiple engines such as Unity, Unreal Engine and even wrote a few custom Engines which used DirectX, OpenGL and Vulkan. I also have experience in GPU programming which includes shaders, Compute Shaders and CUDA programming.

I am known for my fast and efficient work style, and I thrive on solving problems in creative and technical ways. I am passionate about finding solutions that enhance my skills and improve the overall quality of my projects.

Below you can find some projects I have worked on if you have any questions about them or just want to chat feel free to contact me

Contact

Mail: maxim.robeyst@gmail.com
Contact me on Linedin: Linkedin

My Portfolio

Big Shots

CO-OP VR Game released on PS5, Quest 2 and Steam

Color-A-Cube

A relaxing paint by numbers style game for VR

GOAP

A little Research project that i did during the gameplay programming course into the design of a Goal oriented action planning AI

Wave Function Collapse & Marching Cubes

A combination of the powerfull Marching Cubes and WFC Algorithms

Hotline Miami

A recreation of Hotline Miami using SDL2

Motor-3D

A 3D engine that i work on in my spare time powered by Directx and win32

Respect The Lawn

Group project i worked on in my last year of DAE

GPU Rasterizer with CUDA

An attempt at making a rasterizer using CUDA

Motor-2D

A simple game made with my 2D engine.

Mold Mart

Mold mart is a small game i made with 5 other people during the Crea week game jam